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Drawing objects: objTextBlock

Name: objTextBlock [Show more] Type: Variable Category: Drawing objects Summary: The list of polygons and points for the 3D text block object (polygons 148 to 151, using points 136 to 143)
Context: See this variable in context in the source code References: No direct references to this variable in this source file

The three 3D text block objects share the same point lists below, as they have the same basic block shape, but they have different point ranges and so have different dimensions (one for each of the three block pairs we need to draw large 3D text on the title screens). * Object 7, 3D text block 1, draws no-block (left), block (right). It is made up of polygons 148 to 151, using points 136 to 143. * Object 8, 3D text block 2, draws block (left), no-block (right). It is made up of polygons 152 to 155, using points 144 to 151. * Object 9, 3D text block 3, draws block (left), block (right). It is made up of polygons 156 to 159, using points 152 to 159. See the SpawnCharacter3D routine for more about the block pairs that are used to draw large 3D text.
.objTextBlock .objPolygon148 EQUB 64 + 0 \ Polygon 148 points: 136, 140, 143, 139, 136 EQUB 64 + 4 \ Polygon 152 points: 144, 148, 151, 147, 144 EQUB 64 + 7 \ Polygon 156 points: 152, 156, 159, 155, 152 EQUB 64 + 3 EQUB 64 + 0 .objPolygon149 EQUB 64 + 2 \ Polygon 149 points: 138, 142, 141, 137, 138 EQUB 64 + 6 \ Polygon 153 points: 146, 150, 149, 145, 146 EQUB 64 + 5 \ Polygon 157 points: 154, 158, 157, 153, 154 EQUB 64 + 1 EQUB 64 + 2 .objPolygon150 EQUB 64 + 1 \ Polygon 150 points: 137, 141, 140, 136, 137 EQUB 64 + 5 \ Polygon 154 points: 145, 149, 148, 144, 145 EQUB 64 + 4 \ Polygon 158 points: 153, 157, 156, 152, 153 EQUB 64 + 0 EQUB 64 + 1 .objPolygon151 EQUB 64 + 5 \ Polygon 151 points: 141, 142, 143, 140, 141 EQUB 64 + 6 \ Polygon 155 points: 149, 150, 151, 148, 149 EQUB 64 + 7 \ Polygon 159 points: 157, 158, 159, 156, 157 EQUB 64 + 4 EQUB 64 + 5