.DrawTitleObject JSR SpawnTitleObject \ Call SpawnTitleObject to spawn an object of type A in \ object #1, using the configuration specified in Y LDY #1 \ Call DrawObject with Y = 1 to draw object #1 and JMP DrawObject \ return from the subroutine using a tail callName: DrawTitleObject [Show more] Type: Subroutine Category: Title screen Summary: Draw an object on the title screen Deep dive: Drawing the title screensContext: See this subroutine in context in the source code References: This subroutine is called as follows: * DrawTitleObjects calls DrawTitleObject
Arguments: A The type of object to draw Y The configuration to use when drawing the object: * 1 = the Sentinel on the main title screen or the robot on the secret code screen * 2 = the tower on which the Sentinel or robot stands
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Subroutine DrawObject (category: Drawing 3D objects)
Draw a 3D object
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Subroutine SpawnTitleObject (category: Title screen)
Spawn object #1 for the title screen (a robot or the Sentinel) or the game over screen (the object responsible for ending the game)