.objectTypes EQUB &00, &06, &00, &00, &00, &00, &00, &00 \ These values are workspace EQUB &00, &00, &00, &00, &00, &00, &00, &00 \ noise and have no meaning EQUB &00, &00, &00, &00, &00, &00, &00, &00 EQUB &00, &00, &00, &00, &00, &00, &00, &00 EQUB &00, &00, &00, &00, &00, &00, &00, &00 EQUB &00, &00, &00, &00, &00, &00, &00, &00 EQUB &00, &00, &00, &00, &00, &00, &00, &00 EQUB &00, &00, &00, &00, &00, &00, &00, &09Name: objectTypes [Show more] Type: Variable Category: 3D objects Summary: The object types table for up to 64 objectsContext: See this variable in context in the source code References: This variable is used as follows: * AddEnemiesToTiles uses objectTypes * ApplyEnemyTactics uses objectTypes * ApplyTactics (Part 2 of 8) uses objectTypes * CheckEnemyGaze (Part 1 of 2) uses objectTypes * DrainObjectEnergy uses objectTypes * DrawObjectStack uses objectTypes * DrawTileAndObjects uses objectTypes * FindObjectToDrain uses objectTypes * GetObjectAngles uses objectTypes * GetObjVisibility uses objectTypes * GetPlayerDrain uses objectTypes * GetTileAltitude uses objectTypes * PlaceObjectOnTile uses objectTypes * ProcessActionKeys (Part 1 of 2) uses objectTypes * ProcessActionKeys (Part 2 of 2) uses objectTypes * ScanForMeanieTree uses objectTypes * SetPlayerIsOnTower uses objectTypes * SpawnObject uses objectTypes * SpawnTitleObject uses objectTypes * UpdatePlayerEnergy uses objectTypes
The different object types are as follows: * 0 = Robot (one of which is the player) * 1 = Sentry * 2 = Tree * 3 = Boulder * 4 = Meanie * 5 = The Sentinel * 6 = The Sentinel's tower