.objectYawAngle EQUB &00, &CE, &F8, &00, &00, &00, &00, &00 \ These values are workspace EQUB &00, &00, &00, &00, &00, &00, &00, &00 \ noise and have no meaning EQUB &12, &00, &00, &00, &00, &00, &00, &00 EQUB &00, &00, &00, &00, &00, &00, &00, &00 EQUB &00, &00, &00, &00, &00, &00, &00, &00 EQUB &00, &00, &00, &00, &00, &00, &00, &00 EQUB &00, &00, &00, &00, &00, &00, &00, &00 EQUB &00, &00, &00, &00, &00, &00, &00, &80Name: objectYawAngle [Show more] Type: Variable Category: 3D objects Summary: The yaw angle for each object (i.e. the horizontal direction in which they are facing)Context: See this variable in context in the source code References: This variable is used as follows: * AddEnemiesToTiles uses objectYawAngle * ApplyTactics (Part 2 of 8) uses objectYawAngle * ApplyTactics (Part 6 of 8) uses objectYawAngle * DrawLandscapeView (Part 1 of 3) uses objectYawAngle * DrawTitleScreen uses objectYawAngle * DrawTitleView uses objectYawAngle * DrawUpdatedObject uses objectYawAngle * GetObjectAngles uses objectYawAngle * GetSightsVector uses objectYawAngle * PanLandscapeView uses objectYawAngle * PlaceObjectOnTile uses objectYawAngle * ProcessActionKeys (Part 1 of 2) uses objectYawAngle * ProcessActionKeys (Part 2 of 2) uses objectYawAngle * SpawnTitleObject uses objectYawAngle