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Drawing objects: objPolygonAddrLo

Name: objPolygonAddrLo [Show more] Type: Variable Category: Drawing objects Summary: Addresses for the list of polygons and points for each object (low byte)
Context: See this variable in context in the source code References: This variable is used as follows: * DrawObject uses objPolygonAddrLo
.objPolygonAddrLo EQUB LO(objPolygon000) \ Object type 0: Robot (polygons 0 to 26) EQUB LO(objPolygon001) EQUB LO(objPolygon002) EQUB LO(objPolygon003) EQUB LO(objPolygon004) EQUB LO(objPolygon005) EQUB LO(objPolygon006) EQUB LO(objPolygon007) EQUB LO(objPolygon008) EQUB LO(objPolygon009) EQUB LO(objPolygon010) EQUB LO(objPolygon011) EQUB LO(objPolygon012) EQUB LO(objPolygon013) EQUB LO(objPolygon014) EQUB LO(objPolygon015) EQUB LO(objPolygon016) EQUB LO(objPolygon017) EQUB LO(objPolygon018) EQUB LO(objPolygon019) EQUB LO(objPolygon020) EQUB LO(objPolygon021) EQUB LO(objPolygon022) EQUB LO(objPolygon023) EQUB LO(objPolygon024) EQUB LO(objPolygon025) EQUB LO(objPolygon026) EQUB LO(objPolygon027) \ Object type 1: Sentry (polygons 27 to 51) EQUB LO(objPolygon028) EQUB LO(objPolygon029) EQUB LO(objPolygon030) EQUB LO(objPolygon031) EQUB LO(objPolygon032) EQUB LO(objPolygon033) EQUB LO(objPolygon034) EQUB LO(objPolygon035) EQUB LO(objPolygon036) EQUB LO(objPolygon037) EQUB LO(objPolygon038) EQUB LO(objPolygon039) EQUB LO(objPolygon040) EQUB LO(objPolygon041) EQUB LO(objPolygon042) EQUB LO(objPolygon043) EQUB LO(objPolygon044) EQUB LO(objPolygon045) EQUB LO(objPolygon046) EQUB LO(objPolygon047) EQUB LO(objPolygon048) EQUB LO(objPolygon049) EQUB LO(objPolygon050) EQUB LO(objPolygon051) EQUB LO(objPolygon052) \ Object type 2: Tree (polygons 52 to 66) EQUB LO(objPolygon053) EQUB LO(objPolygon054) EQUB LO(objPolygon055) EQUB LO(objPolygon056) EQUB LO(objPolygon057) EQUB LO(objPolygon058) EQUB LO(objPolygon059) EQUB LO(objPolygon060) EQUB LO(objPolygon061) EQUB LO(objPolygon062) EQUB LO(objPolygon063) EQUB LO(objPolygon064) EQUB LO(objPolygon065) EQUB LO(objPolygon066) EQUB LO(objPolygon067) \ Object type 3: Boulder (polygons 67 to 76) EQUB LO(objPolygon068) EQUB LO(objPolygon069) EQUB LO(objPolygon070) EQUB LO(objPolygon071) EQUB LO(objPolygon072) EQUB LO(objPolygon073) EQUB LO(objPolygon074) EQUB LO(objPolygon075) EQUB LO(objPolygon076) EQUB LO(objPolygon077) \ Object type 4: Meanie (polygons 77 to 101) EQUB LO(objPolygon078) EQUB LO(objPolygon079) EQUB LO(objPolygon080) EQUB LO(objPolygon081) EQUB LO(objPolygon082) EQUB LO(objPolygon083) EQUB LO(objPolygon084) EQUB LO(objPolygon085) EQUB LO(objPolygon086) EQUB LO(objPolygon087) EQUB LO(objPolygon088) EQUB LO(objPolygon089) EQUB LO(objPolygon090) EQUB LO(objPolygon091) EQUB LO(objPolygon092) EQUB LO(objPolygon093) EQUB LO(objPolygon094) EQUB LO(objPolygon095) EQUB LO(objPolygon096) EQUB LO(objPolygon097) EQUB LO(objPolygon098) EQUB LO(objPolygon099) EQUB LO(objPolygon100) EQUB LO(objPolygon101) EQUB LO(objPolygon102) \ Object type 5: The Sentinel (polygons 102 to 136) EQUB LO(objPolygon103) EQUB LO(objPolygon104) EQUB LO(objPolygon105) EQUB LO(objPolygon106) EQUB LO(objPolygon107) EQUB LO(objPolygon108) EQUB LO(objPolygon109) EQUB LO(objPolygon110) EQUB LO(objPolygon111) EQUB LO(objPolygon112) EQUB LO(objPolygon113) EQUB LO(objPolygon114) EQUB LO(objPolygon115) EQUB LO(objPolygon116) EQUB LO(objPolygon117) EQUB LO(objPolygon118) EQUB LO(objPolygon119) EQUB LO(objPolygon120) EQUB LO(objPolygon121) EQUB LO(objPolygon122) EQUB LO(objPolygon123) EQUB LO(objPolygon124) EQUB LO(objPolygon125) EQUB LO(objPolygon126) EQUB LO(objPolygon127) EQUB LO(objPolygon128) EQUB LO(objPolygon129) EQUB LO(objPolygon130) EQUB LO(objPolygon131) EQUB LO(objPolygon132) EQUB LO(objPolygon133) EQUB LO(objPolygon134) EQUB LO(objPolygon135) EQUB LO(objPolygon136) EQUB LO(objPolygon137) \ Object type 6: Sentinel's tower (polygons 137 to 147) EQUB LO(objPolygon138) EQUB LO(objPolygon139) EQUB LO(objPolygon140) EQUB LO(objPolygon141) EQUB LO(objPolygon142) EQUB LO(objPolygon143) EQUB LO(objPolygon144) EQUB LO(objPolygon145) EQUB LO(objPolygon146) EQUB LO(objPolygon147) EQUB LO(objPolygon148) \ Object type 7: 3D text block 1 (polygons 148 to 151) EQUB LO(objPolygon149) \ EQUB LO(objPolygon150) \ Polygons 148 to 151 use the point list in objTextBlock EQUB LO(objPolygon151) \ with a point range of 136 to 143 EQUB LO(objPolygon148) \ Object type 8: 3D text block 2 (polygons 152 to 155) EQUB LO(objPolygon149) \ EQUB LO(objPolygon150) \ Polygons 152 to 155 use the point list in objTextBlock EQUB LO(objPolygon151) \ with a point range of 144 to 151 EQUB LO(objPolygon148) \ Object type 9: 3D text block 3 (polygons 156 to 159) EQUB LO(objPolygon149) \ EQUB LO(objPolygon150) \ Polygons 156 to 159 use the point list in objTextBlock EQUB LO(objPolygon151) \ with a point range of 152 to 159