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Drawing the landscape: tileVisibility

Name: tileVisibility [Show more] Type: Variable Category: Drawing the landscape Summary: A table for storing the visibility of each tile from the player's point of view, with one bit per tile (1 = visible, 0 = hidden)
Context: See this variable in context in the source code References: This variable is used as follows: * DrawTitleView uses tileVisibility * GetTileViewAngles (Part 3 of 4) uses tileVisibility * GetTileVisibility uses tileVisibility * ResetTilesObjects uses tileVisibility
.tileVisibility EQUB &FF, &FF, &FF, &FF, &FF, &FF, &FF, &FF \ These values are workspace EQUB &FF, &FF, &FF, &FF, &FF, &FF, &FF, &FF \ noise and have no meaning EQUB &FF, &FF, &FF, &FF, &FF, &FF, &FF, &FF EQUB &FF, &FF, &FF, &FF, &FF, &FF, &FF, &FF EQUB &FF, &FF, &FF, &FF, &FF, &FF, &FF, &FF EQUB &FF, &FF, &FF, &FF, &FF, &FF, &FF, &FF EQUB &FF, &FF, &FF, &FF, &FF, &FF, &FF, &FF EQUB &FF, &FF, &FF, &FF, &FF, &FF, &FF, &FF EQUB &FF, &FF, &FF, &FF, &FF, &FF, &FF, &FF EQUB &FF, &FF, &FF, &FF, &FF, &FF, &FF, &FF EQUB &FF, &FF, &FF, &FF, &FF, &FF, &FF, &FF EQUB &FF, &FF, &FF, &FF, &FF, &FF, &FF, &FF EQUB &FF, &FF, &FF, &FF, &FF, &FF, &FF, &FF EQUB &FF, &FF, &FF, &FF, &FF, &FF, &FF, &FF EQUB &FF, &FF, &FF, &FF, &FF, &FF, &FF, &FF EQUB &FF, &FF, &FF, &FF, &FF, &FF, &FF, &FF