.bufferRowAddrLo EQUB LO(screenBufferRow0) EQUB LO(screenBufferRow1) EQUB LO(screenBufferRow2) EQUB LO(screenBufferRow3) EQUB LO(screenBufferRow4) EQUB LO(screenBufferRow5) EQUB LO(screenBufferRow6) EQUB LO(screenBufferRow7) EQUB LO(screenBufferRow8) EQUB LO(screenBufferRow9) EQUB LO(screenBufferRow10) EQUB LO(screenBufferRow11) EQUB LO(screenBufferRow12) EQUB LO(screenBufferRow13) EQUB LO(screenBufferRow14) EQUB LO(screenBufferRow15) EQUB LO(screenBufferRow16) EQUB LO(screenBufferRow17) EQUB LO(screenBufferRow18) EQUB LO(screenBufferRow19) EQUB LO(screenBufferRow20) EQUB LO(screenBufferRow21) EQUB LO(screenBufferRow22) EQUB LO(screenBufferRow23) EQUB LO(screenBufferRow23 + 320) \ This part of the screen buffer is unusedName: bufferRowAddrLo [Show more] Type: Variable Category: Screen buffer Summary: Address lookup table for character rows in the screen buffer (low byte)Context: See this variable in context in the source code References: This variable is used as follows: * DrawPolygonLines (Part 2 of 4) uses bufferRowAddrLo
This table contains addresses for each of the 24 character rows in the screen buffer for the player's scrolling landscape view. There is an additional address for a 25th character row, but this clashes with the object data and is unused.
[X]
Variable screenBufferRow0 (category: Screen buffer)
The screen buffer for character row 0
[X]
Variable screenBufferRow1 (category: Screen buffer)
The screen buffer for character row 1
[X]
Variable screenBufferRow10 (category: Screen buffer)
The screen buffer for character row 10
[X]
Variable screenBufferRow11 (category: Screen buffer)
The screen buffer for character row 11
[X]
Variable screenBufferRow12 (category: Screen buffer)
The screen buffer for character row 12
[X]
Variable screenBufferRow13 (category: Screen buffer)
The screen buffer for character row 13
[X]
Variable screenBufferRow14 (category: Screen buffer)
The screen buffer for character row 14
[X]
Variable screenBufferRow15 (category: Screen buffer)
The screen buffer for character row 15
[X]
Variable screenBufferRow16 (category: Screen buffer)
The screen buffer for character row 16 (as part of a column buffer)
[X]
Variable screenBufferRow17 (category: Screen buffer)
The screen buffer for character row 17 (as part of a column buffer)
[X]
Variable screenBufferRow18 (category: Screen buffer)
The screen buffer for character row 18 (as part of a column buffer)
[X]
Variable screenBufferRow19 (category: Screen buffer)
The screen buffer for character row 19 (as part of a column buffer)
[X]
Variable screenBufferRow2 (category: Screen buffer)
The screen buffer for character row 2
[X]
Variable screenBufferRow20 (category: Screen buffer)
The screen buffer for character row 20 (as part of a column buffer)
[X]
Variable screenBufferRow21 (category: Screen buffer)
The screen buffer for character row 21 (as part of a column buffer)
[X]
Variable screenBufferRow22 (category: Screen buffer)
The screen buffer for character row 22 (as part of a column buffer)
[X]
Variable screenBufferRow23 (category: Screen buffer)
The screen buffer for character row 23 (as part of a column buffer)
[X]
Variable screenBufferRow3 (category: Screen buffer)
The screen buffer for character row 3
[X]
Variable screenBufferRow4 (category: Screen buffer)
The screen buffer for character row 4
[X]
Variable screenBufferRow5 (category: Screen buffer)
The screen buffer for character row 5
[X]
Variable screenBufferRow6 (category: Screen buffer)
The screen buffer for character row 6
[X]
Variable screenBufferRow7 (category: Screen buffer)
The screen buffer for character row 7
[X]
Variable screenBufferRow8 (category: Screen buffer)
The screen buffer for character row 8
[X]
Variable screenBufferRow9 (category: Screen buffer)
The screen buffer for character row 9