.zObject EQUB &00, &07, &00, &00, &00, &00, &00, &00 \ These values are workspace EQUB &00, &00, &00, &00, &00, &00, &00, &00 \ noise and have no meaning EQUB &BF, &00, &00, &00, &00, &00, &00, &00 EQUB &00, &00, &00, &00, &00, &00, &00, &00 EQUB &00, &00, &00, &00, &00, &00, &00, &00 EQUB &00, &00, &00, &00, &00, &00, &00, &00 EQUB &00, &00, &00, &00, &00, &00, &00, &00 EQUB &00, &00, &00, &00, &00, &00, &00, &07Name: zObject [Show more] Type: Variable Category: 3D objects Summary: The z-coordinates in 3D space for the 3D objectsContext: See this variable in context in the source code References: This variable is used as follows: * DeleteObject uses zObject * DrawLandscapeView (Part 1 of 3) uses zObject * DrawTileAndObjects uses zObject * DrawTitleView uses zObject * FindObjectToDrain uses zObject * FollowGazeVector (Part 1 of 5) uses zObject * GetHorizontalDelta uses zObject * GetObjectCoords uses zObject * PerformHyperspace uses zObject * PlaceObjectOnTile uses zObject * ScanForMeanieTree uses zObject * SpawnTitleObject uses zObject