.drawViewYawHi EQUB &01, &01, &02, &02, &03, &03, &04, &04 \ These values are workspace EQUB &05, &05, &06, &06, &07, &07, &08, &08 \ noise and have no meaning EQUB &09, &09, &0A, &0A, &0B, &0B, &0C, &0C EQUB &0C, &0D, &0D, &0E, &0E, &0F, &0F, &0F EQUB &01, &01, &02, &02, &03, &03, &04, &04 EQUB &05, &05, &06, &06, &07, &07, &08, &08 EQUB &09, &09, &0A, &0A, &0A, &0B, &0B, &0C EQUB &0C, &0D, &0D, &0E, &0E, &0E, &0F, &0F EQUB &0D, &0D, &0D, &0D, &0D, &0D, &0D, &0D EQUB &14, &15, &14, &12, &12, &13, &12, &11 EQUB &11, &12, &11, &11, &10, &13, &11, &11 EQUB &12, &11, &12, &11, &11, &12, &FF, &FFName: drawViewYawHi [Show more] Type: Variable Category: Drawing the landscape Summary: Storage for the yaw angles of tiles and object points for drawing the current landscape view (high bytes)Context: See this variable in context in the source code References: This variable is used as follows: * DrawLandscapeView (Part 3 of 3) uses drawViewYawHi * GetObjPointAngles uses drawViewYawHi * GetPolygonLines (Part 3 of 6) uses drawViewYawHi * GetPolygonLines (Part 4 of 6) uses drawViewYawHi * GetTileViewAngles (Part 1 of 4) uses drawViewYawHi * GetTileViewAngles (Part 4 of 4) uses drawViewYawHi
Tile angles are stored in the first 64 bytes (in two sets of 32 bytes), and object point angles are stored in the last 32 bytes, from offset 64 onwards.