.GetTileEdgeToRight LDY xTile \ Set Y to the column of the tile corner we are \ currently analysing when looking for the view edges \ and calculating the tile's pitch and yaw angles INY \ Increment Y to move one tile to the right CPY #32 \ If Y = 32 then we have gone past the end of the tile BEQ prev1 \ row and can't move any further tight, so jump to prev1 \ to return from the subroutine with the C flag set \ Otherwise fall through into GetTileViewAngles to \ analyse the new corner to look for the view edges and \ calculate the tile's pitch and yaw angles, and return \ from the subroutine with the C flag clearName: GetTileEdgeToRight [Show more] Type: Subroutine Category: Drawing the landscape Summary: Move one tile to the right along the tile row that we are analysing for view edges and tile anglesContext: See this subroutine in context in the source code References: This subroutine is called as follows: * GetTileViewEdges calls GetTileEdgeToRight
[X]
Entry point prev1 in subroutine GetTileEdgeToLeft (category: Drawing the landscape)
Return from the subroutine with the C flag set