Skip to navigation

Landscape: tilesAtAltitude

Name: tilesAtAltitude [Show more] Type: Variable Category: Landscape Summary: Storage for tile blocks at specific altitudes for placing enemies on the landscape
Context: See this variable in context in the source code References: This variable is used as follows: * AddEnemiesToTiles uses tilesAtAltitude * GetTilesAtAltitude uses tilesAtAltitude

This table stores the altitude of 4x4 tile blocks at specific altitudes, for use when placing enemies on the landscape. It is only used while the landscape is being generated and the allocated memory is reused during gameplay.
.tilesAtAltitude EQUB &41, &3A, &53, &54, &41, &20, &4D, &45 \ These values are workspace EQUB &41, &4E, &59, &2C, &58, &20, &0D, &14 \ noise and have no meaning EQUB &64, &05, &20, &0D, &14, &6E, &1C, &20 \ EQUB &20, &20, &20, &20, &20, &4C, &44, &41 \ They actually contain snippets EQUB &23, &34, &3A, &53, &54, &41, &20, &4F \ of the original source code EQUB &42, &54, &59, &50, &45, &2C, &59, &0D EQUB &14, &78, &23, &20, &20, &20, &20, &20 EQUB &20, &4C, &44, &41, &23, &31, &30, &34 EQUB &3A, &53, &54, &41, &20, &4F, &42, &48 \ These bytes appear to be EQUB &41, &4C, &46, &53, &49, &5A, &45, &4D \ unused EQUB &49, &4E, &0D, &14, &82, &11, &20, &20 \ EQUB &20, &20, &20, &20, &43, &4C, &43, &3A \ These values are workspace EQUB &72, &74, &73, &0D, &14, &83, &05, &20 \ noise and have no meaning EQUB &0D, &14, &84, &21, &2E, &6D, &65, &61 \ EQUB &32, &20, &49, &4E, &43, &20, &4D, &54 \ They actually contain snippets EQUB &52, &59, &43, &4E, &54, &2C, &58, &3A \ of the original source code EQUB &4A, &4D, &50, &20, &45, &45, &58, &49 EQUB &54, &0D, &14, &85, &05, &20, &0D, &14 EQUB &8C, &05, &20, &0D, &14, &96, &26, &2E EQUB &74, &61, &6B, &35, &20, &4C, &44, &41 EQUB &23, &31, &32, &38, &3A, &53, &54, &41 EQUB &20, &54, &48, &45, &45, &4E, &44, &3A EQUB &4A, &4D, &50, &20, &45, &45, &58, &49 EQUB &54, &0D, &14, &A0, &05, &20, &0D, &14