.objBlockNumber EQUB 32 + 0 \ %00 = no block (left), no block (right) \ \ No 3D text blocks are required, so set the object \ number to 0 to indicate no object EQUB 32 + 7 \ %01 = no block (left), block (right) \ \ This is the shape of 3D text block 1, which is object \ type 7 EQUB 32 + 8 \ %10 = block (left), no block (right) \ \ This is the shape of 3D text block 2, which is object \ type 8 EQUB 32 + 9 \ %11 = block (left), no block (right) \ \ This is the shape of 3D text block 3, which is object \ type 9Name: objBlockNumber [Show more] Type: Variable Category: Title screen Summary: A lookup table to convert bit pairs into object numbers for spawning 3D text blocks on the landscapeContext: See this variable in context in the source code References: This variable is used as follows: * SpawnCharacter3D (Part 2 of 2) uses objBlockNumber