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Drawing objects: objSentinel

Name: objSentinel [Show more] Type: Variable Category: Drawing objects Summary: The list of polygons and points for the Sentinel object (polygons 102 to 136, using points 94 to 123)
Context: See this variable in context in the source code References: No direct references to this variable in this source file
.objSentinel .objPolygon102 EQUB 64 + 20 \ Polygon 102 points: 114, 110, 111, 115, 114 EQUB 64 + 16 EQUB 64 + 17 EQUB 64 + 21 EQUB 64 + 20 .objPolygon103 EQUB 64 + 17 \ Polygon 103 points: 111, 108, 115, 111 EQUB 64 + 14 EQUB 64 + 21 EQUB 64 + 17 .objPolygon104 EQUB 64 + 20 \ Polygon 104 points: 114, 109, 110, 114 EQUB 64 + 15 EQUB 64 + 16 EQUB 64 + 20 .objPolygon105 EQUB 64 + 15 \ Polygon 105 points: 109, 113, 112, 108, 109 EQUB 64 + 19 EQUB 64 + 18 EQUB 64 + 14 EQUB 64 + 15 .objPolygon106 EQUB 64 + 3 \ Polygon 106 points: 97, 101, 100, 96, 97 EQUB 64 + 7 EQUB 64 + 6 EQUB 64 + 2 EQUB 64 + 3 .objPolygon107 EQUB 64 + 0 \ Polygon 107 points: 94, 98, 101, 97, 94 EQUB 64 + 4 EQUB 64 + 7 EQUB 64 + 3 EQUB 64 + 0 .objPolygon108 EQUB 64 + 2 \ Polygon 108 points: 96, 100, 99, 95, 96 EQUB 64 + 6 EQUB 64 + 5 EQUB 64 + 1 EQUB 64 + 2 .objPolygon109 EQUB 64 + 1 \ Polygon 109 points: 95, 99, 98, 94, 95 EQUB 64 + 5 EQUB 64 + 4 EQUB 64 + 0 EQUB 64 + 1 .objPolygon110 EQUB 64 + 7 \ Polygon 110 points: 101, 106, 105, 100, 101 EQUB 64 + 12 EQUB 64 + 11 EQUB 64 + 6 EQUB 64 + 7 .objPolygon111 EQUB 64 + 4 \ Polygon 111 points: 98, 107, 101, 98 EQUB 64 + 13 EQUB 64 + 7 EQUB 64 + 4 .objPolygon112 EQUB 64 + 6 \ Polygon 112 points: 100, 104, 99, 100 EQUB 64 + 10 EQUB 64 + 5 EQUB 64 + 6 .objPolygon113 EQUB 64 + 5 \ Polygon 113 points: 99, 103, 102, 98, 99 EQUB 64 + 9 EQUB 64 + 8 EQUB 64 + 4 EQUB 64 + 5 .objPolygon114 EQUB 64 + 7 \ Polygon 114 points: 101, 107, 106, 101 EQUB 64 + 13 EQUB 64 + 12 EQUB 64 + 7 .objPolygon115 EQUB 64 + 6 \ Polygon 115 points: 100, 105, 104, 100 EQUB 64 + 11 EQUB 64 + 10 EQUB 64 + 6 .objPolygon116 EQUB 64 + 4 \ Polygon 116 points: 98, 102, 107, 98 EQUB 64 + 8 EQUB 64 + 13 EQUB 64 + 4 .objPolygon117 EQUB 64 + 5 \ Polygon 117 points: 99, 104, 103, 99 EQUB 64 + 10 EQUB 64 + 9 EQUB 64 + 5 .objPolygon118 EQUB 64 + 13 \ Polygon 118 points: 107, 111, 106, 107 EQUB 64 + 17 EQUB 64 + 12 EQUB 64 + 13 .objPolygon119 EQUB 64 + 11 \ Polygon 119 points: 105, 110, 104, 105 EQUB 64 + 16 EQUB 64 + 10 EQUB 64 + 11 .objPolygon120 EQUB 64 + 12 \ Polygon 120 points: 106, 111, 110, 105, 106 EQUB 64 + 17 EQUB 64 + 16 EQUB 64 + 11 EQUB 64 + 12 .objPolygon121 EQUB 64 + 13 \ Polygon 121 points: 107, 108, 111, 107 EQUB 64 + 14 EQUB 64 + 17 EQUB 64 + 13 .objPolygon122 EQUB 64 + 10 \ Polygon 122 points: 104, 110, 109, 104 EQUB 64 + 16 EQUB 64 + 15 EQUB 64 + 10 .objPolygon123 EQUB 64 + 8 \ Polygon 123 points: 102, 108, 107, 102 EQUB 64 + 14 EQUB 64 + 13 EQUB 64 + 8 .objPolygon124 EQUB 64 + 9 \ Polygon 124 points: 103, 104, 109, 103 EQUB 64 + 10 EQUB 64 + 15 EQUB 64 + 9 .objPolygon125 EQUB 64 + 9 \ Polygon 125 points: 103, 109, 108, 102, 103 EQUB 64 + 15 EQUB 64 + 14 EQUB 64 + 8 EQUB 64 + 9 .objPolygon126 EQUB 64 + 25 \ Polygon 126 points: 119, 121, 120, 118, 119 EQUB 64 + 27 EQUB 64 + 26 EQUB 64 + 24 EQUB 64 + 25 .objPolygon127 EQUB 64 + 21 \ Polygon 127 points: 115, 123, 122, 114, 115 EQUB 64 + 29 EQUB 64 + 28 EQUB 64 + 20 EQUB 64 + 21 .objPolygon128 EQUB 64 + 14 \ Polygon 128 points: 108, 118, 115, 108 EQUB 64 + 24 EQUB 64 + 21 EQUB 64 + 14 .objPolygon129 EQUB 64 + 20 \ Polygon 129 points: 114, 119, 109, 114 EQUB 64 + 25 EQUB 64 + 15 EQUB 64 + 20 .objPolygon130 EQUB 64 + 18 \ Polygon 130 points: 112, 116, 118, 108, 112 EQUB 64 + 22 EQUB 64 + 24 EQUB 64 + 14 EQUB 64 + 18 .objPolygon131 EQUB 64 + 15 \ Polygon 131 points: 109, 119, 117, 113, 109 EQUB 64 + 25 EQUB 64 + 23 EQUB 64 + 19 EQUB 64 + 15 .objPolygon132 EQUB 64 + 23 \ Polygon 132 points: 117, 119, 118, 116, 117 EQUB 64 + 25 EQUB 64 + 24 EQUB 64 + 22 EQUB 64 + 23 .objPolygon133 EQUB 64 + 19 \ Polygon 133 points: 113, 117, 116, 112, 113 EQUB 64 + 23 EQUB 64 + 22 EQUB 64 + 18 EQUB 64 + 19 .objPolygon134 EQUB 64 + 27 \ Polygon 134 points: 121, 122, 123, 120, 121 EQUB 64 + 28 EQUB 64 + 29 EQUB 64 + 26 EQUB 64 + 27 .objPolygon135 EQUB 64 + 24 \ Polygon 135 points: 118, 120, 123, 115, 118 EQUB 64 + 26 EQUB 64 + 29 EQUB 64 + 21 EQUB 64 + 24 .objPolygon136 EQUB 64 + 20 \ Polygon 136 points: 114, 122, 121, 119, 114 EQUB 64 + 28 EQUB 64 + 27 EQUB 64 + 25 EQUB 64 + 20 EQUB &10 \ This byte appears to be unused