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Index of all deep dive articles

This site will soon contain over 50 deep dive articles that will explain how The Sentinel weaves its magic. I am in the process of writing them, and there are already 40 finished articles for you to enjoy, starting from the top of the list below.

Click here to jump to the latest batch of new articles

If you want to learn how The Sentinel works under the hood, then this is the place for you.

See the quick start guide for some recommended starting points, or check out the following index of all the deep dive articles and jump straight in. The articles are presented in an order that makes sense for those wanting to unravel the inner workings of The Sentinel, so if you're wondering where to start, I recommend simply working your way down the list.

Memory maps
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Main loops
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3D geometry
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Generating the landscape
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3D objects
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Drawing the screen
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Screen buffers
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Drawing the landscape
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Here's the latest batch of new articles... enjoy!


The title screens
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The energy icon and scanner row
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  • The energy icons - Representing energy levels with robot, tree and boulder icons
  • The scanner - Displaying exposure levels with a static-filled scanner

The following deep dives are currently being written and will be published in the next few weeks. I will post details to Mastodon and Bluesky as soon as new ones are ready.

There's a lot to say about The Sentinel, and it's going to take a while to say it, but I hope it will be worth the wait...


Tactics and gameplay
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Sound and music
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  • Sound effects - Making the silences feel eerie with carefully sparse sound effects
  • Music - The iconic chords that add so much atmosphere to this unique robotic world

Miscellaneous
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